AI Insights · Timothy · July 2023
Top 5 Toddlers Games in Europe: Q2 2023 Performance
In Q2 2023, the top 5 toddlers games in Europe showed varied performance in weekly downloads, revenue, and active users. Here's a detailed look at the trends.
In the second quarter of 2023, the top 5 toddlers games on a unified platform in Europe demonstrated notable trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance.
My Talking Angela 2 from Outfit7 Limited saw its weekly revenue peak early in the quarter at approximately $9.5K in mid-April, then gradually decrease to around $6.1K by the end of June. Weekly downloads fluctuated, with a high of about 306K at the beginning of April, dipping to around 234K in mid-June, and ending the quarter at approximately 296K. The game maintained a robust weekly active user base, beginning at 1.34M and ending on a high note at around 1.45M.
My Talking Tom 2 also by Outfit7 Limited, experienced consistent weekly revenue, peaking at roughly $8.2K in early May and tapering off to about $6.1K by the quarter's end. Weekly downloads varied significantly, starting at around 333K, dipping to 215K in early June, and rising again to approximately 314K by late June. The game sustained a strong weekly active user base, beginning at 3.56M and closing the quarter at around 3.67M.
My Talking Tom Friends showed a relatively stable revenue stream, peaking at about $5.6K in early May and ending the quarter at around $4K. Weekly downloads saw a high of approximately 317K in early May, declining to around 190K by mid-June, and recovering slightly to about 231K by the end of June. The weekly active users started at roughly 3.5M and ended the quarter at around 3.1M.
Talking Tom Gold Run had a gradual decline in weekly revenue, starting at approximately $4.8K in early April and decreasing to around $2.5K by late June. Weekly downloads fluctuated, beginning at around 277K, hitting a low of 199K in mid-June, and ending at approximately 223K. The game enjoyed a substantial active user base, starting at 5.3M and reaching a peak of around 6.3M in early June before closing the quarter at about 5.7M.
My Talking Tom experienced a steady weekly revenue, peaking at about $3.2K in early May and tapering off to around $2K by late June. Weekly downloads started at around 245K, dipped to 148K in early June, and rose again to approximately 194K by the end of June. The game maintained a consistent active user base, beginning at 2.3M and ending the quarter at roughly 2.3M.
All data is sourced from Sensor Tower. For more detailed insights, visit Sensor Tower's platform.